Props, Asset Packs & 3D Environments

I’m Zombitt a 3D artist specialized in Hard Surface modeling and environments. You can find my models on Unity’s Asset Store, Sketchfab and make private commissions on Discord.

What software I use?

Mainly I use a combination of Blender for modeling, Adobe Substance Painter for texturing, Adobe Photoshop for post-processing and Marmoset toolbag for baking maps and other minor things.

Blender

Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation.

Marmoset Toolbag

Marmoset Toolbag is a versatile real-time rendering and presentation software tailored for artists, enabling the creation of stunning 3D visuals with its advanced shader editing, lighting, and post-processing effects, ideal for showcasing and iterating on 3D assets in various industries.

Adobe Subtance Painter

Adobe Substance Painter is a powerful 3D painting software that allows artists to create highly detailed textures and materials with intuitive brush tools and real-time feedback, revolutionizing the process of texturing 3D models.

Adobe Photshop

Adobe Photoshop is a renowned raster graphics editor known for its extensive features in image editing and manipulation, offering a robust suite of tools for professionals and enthusiasts alike to enhance, retouch, and create stunning digital artworks with precision and creativity.

Featured work

Military Outpost

Old Close-Up

Mushrooms

Ring of Power

Neon Landscape

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